At Surgical Science, we value curiosity and innovation. In a world of rapid change, we are a stable and growing organization. We are on a mission to bring state-of-the-art surgical training simulators to healthcare professionals, allowing efficient training without putting patients at risk. We invite you to be part of this exciting journey.
The Role
With your Unity and C# skills you will be creating realistic simulations in a global and multi-national team. Together with your team you will be enabling efficient training of first responders and healthcare professionals in performing life-saving procedures. With our team you will develop our fast-growing product and be part of building new technologies that support our partners in the emergency response field in shaping the future training of healthcare professionals. To thrive in this role, you are comfortable working in a digital team, has a one team mindset and are easy to collaborate with. You are that type of person that enjoys testing your creation and is not afraid to review others work.
Your profile
The core of our company is software development, and you enjoy working the full software development life cycle. We think you can work independently, and approach challenges with a solution-oriented and curious mindset. As a person, you are not afraid of reaching out to others for help when facing complex challenges and are open to and generous in sharing your knowledge with others.
At least 2 years experience in Unity and C#.
A degree in computer science, software engineering, or equivalent.
A professional level of English.
It is beneficial if you also have any of the following
Experience with writing C#/.Net applications outside of Unity.
Experience in Unitys advanced features such as SRPs, DOTS, Job system, etc.
Experience in using Unitys shader graph or writing shaders in HLSL/GLSL.
Experience or some interest in CI/CD.
Experience with Git and Jira.
Some experience in other programming languages such as C++, Python or others.
Experience in other Graphics APIs such as OpenGL, Vulkan, or DirectX.
Experience with tools such as Blender, Maya, or Substance.











